⚠️ Beta Phase: The Entity Is Watching ⚠️

THE ENTITY'S DESCENT

A Story of Survival and Sacrifice

"The Entity doesn't want you to be perfect. It just wants to see how much pain you can take."

Time to finish: 15–25 Hours (Over 30 Hours if you dare to try the hardest modes)

Welcome to the fog! This is a massive, long-form challenge where every single choice matters. Your ultimate goal? Win a game with every single Killer. But there is a twist: if you lose a match, the game isn't over. Instead, things just get darker and harder. Here is how your story unfolds.

Step 1: Choose Your Weapons

Before your Killer steps into the trial, you have to build their loadout. Think of the perks in Dead by Daylight as 8 different "schools of magic" (we call them Disciplines). You are only allowed to pick four different schools. You cannot pick the same one twice! Once you have your four schools, choose exactly one perk from each.

INFO (Finding & Tracking Survivors)

A Nurse's Calling
Alien Instinct
Awakened Awareness
Barbecue & Chilli
Bitter Murmur
Darkness Revealed
Deathbound
Deerstalker
Discordance
Gearhead
Hoarder
Human Greed
I'm All Ears
Infectious Fright
Lethal Pursuer
Nemesis
Nowhere to Hide
Phantom Fear
Scourge Hook: Floods of Rage
Scourge Hook: Hangman's Trick
Scourge Hook: Jagged Compass
Shattered Hope
Spies from the Shadows
Stridor
Surveillance
THWACK!
Territorial Imperative
Thrilling Tremors
Tinkerer
Ultimate Weapon
Wandering Eye
Weave Attunement
Whispers
Zanshin Tactics

CHASE (Stopping Loops & Brutality)

All-Shaking Thunder
Bamboozle
Bloodhound
Brutal Strength
Coup de Grâce
Cruel Limits
Dark Arrogance
Dissolution
Enduring
Iron Grasp
Lightborn
Mad Grit
Predator
Spirit Fury
Superior Anatomy
Unrelenting

SPEED (Moving Faster & Haste)

Agitation
Batteries Included
Fire Up
Forever Entwined
Game Afoot
Help Wanted
Keep Them Waiting
Machine Learning
Play With Your Food
Rampage
Rapid Brutality
Save the Best for Last
Scourge Hook: Monstrous Shrine
See How They Run
Shadowborn
Unbound

SLOWDOWN (Stopping Healing & Actions)

Blood Echo
Blood Warden
Corrupt Intervention
Coulrophobia
Cull the Weak
Dead Man's Switch
Deadlock
Dominance
Dying Light
Forced Hesitation
Forced Penance
Franklin's Demise
Genetic Limits
Grim Embrace
Haywire
Hysteria
Knock Out
Languid Touch
Leverage
Mindbreaker
No Holds Barred
No Quarter
No Way Out
None Are Free
Overwhelming Presence
Remember Me
Scourge Hook: Gift of Pain
Scourge Hook: Weeping Wounds
Septic Touch
Sloppy Butcher
Terminus
Thanatophobia
Unnerving Presence

GEN (Blowing Up Generators)

Call of Brine
Eruption
Merciless Storm
Oppression
Overcharge
Pop Goes the Weasel
Pain Resonance
Surge
Turn Back the Clock
Undone

TERROR (Being Sneaky & Scary)

Beast of Prey
Dark Devotion
Distressing
Furtive Chase
Insidious
Monitor & Abuse
Secret Project
Silent Shadow
Trail of Torment
Unforeseen

EXPOSE (One-Hit Downs)

Dragon's Grip
Friends 'til the End
Hubris
Iron Maiden
Make Your Choice
Rancor
Ravenous
Starstruck

HEX (Powerful Totems, High Risk)

Blood Favour
Crowd Control
Devour Hope
Face the Darkness
Fortune's Fool
Haunted Ground
Hive Mind
Huntress Lullaby
NOED
Nothing but Misery
Overture of Doom
Pentimento
Plaything
Retribution
Ruin
Scared to Death
Third Seal
Thrill of the Hunt
Two Can Play
Undying
Wretched Fate

Step 2: The Downward Spiral

You start your first game feeling powerful with all 4 of your chosen perks. If you win, congratulations! That Killer is completely finished. But if you lose? You begin The Descent. The Entity demands a sacrifice. You must throw away one of your perks forever. You get to choose which one to lose, but you are now weaker. If you lose again, you lose another perk. And another.

I
1st Loss (3 Perks left)
II
2nd Loss (2 Perks left)
III
3rd Loss (1 Perk left)
Lifeline
0 Perks (The Abyss)

The Last Hope: The Perkless Lifeline

What happens when you lose all your perks? The Entity gives you one final chance to prove yourself. You must play a game with no perks at all.

If you somehow survive and win this test, you get to climb back up! You earn back 1 perk and get to keep trying.

But if you lose this final test? The Entity gets angry. Those 4 perks you originally picked are now banned forever for that specific Killer. You have to start their story all over again by drafting 4 brand new perks.

The True Nightmare: Ascension Tiers

Did you manage to win a game with every single Killer? Amazing! But the story isn't over. Now, you unlock the endgame. These are terrifying new rules that change everything.

I

Weakened Tools

You are no longer allowed to use strong items. Only the weakest Brown and Yellow add-ons are allowed.

II

The Entity's Choice

Before you even pick your perks, the Entity randomly bans two whole Disciplines. You have to make do with what's left.

III

A Fast Fall

The punishment for losing is much faster. If you lose once, you drop straight down to 2 perks. Lose again, and you are immediately at zero.

IV

Perfect or Nothing

A normal win isn't good enough anymore. If even one survivor escapes (through the gates or the hatch), it counts as a loss. You must kill all four.

Other Hardest Trials

Survivor Campaign

The Phantom of the Fog

Complete pacifism. Never trigger a chase sequence.

Killer Campaign

The Entity's Warden

Total territorial dominance. Confine your prey.

Saboteur Campaign

The Hex Purifier

Cleanse the realm. Touch no generators until the end.

Entity's Terminal

_ X

Killer

Empty
Empty
Empty
Empty

Killer

Survive. Kill. Appease.

Total Points
0
Killers Cleansed
0 / 43
Perks Sacrificed
0
Lifelines Grasped
0

Global Hierarchy

See how you stack up against the rest of the Fog.

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